Doug TenNapel – Day 2 of Armikrog Game Design
July 2, 2013
I’m amazed at the similarities between all of the art mediums I’ve experienced. Much like siblings, the early process for designing a game is near identical to making a TV show, movie or sculpture. Everything is planned on paper, and it has to start loose so that nothing feels like cement yet.
There’s nothing worse than going rock solid with an idea too early on because once I see something that looks permanent it’s hard for me to think of it any other way. A variety of solutions need to be explored before the best one is chosen. The problem with a bad game idea and a good game idea is that they look similar in the earliest stages.
But the reciprocal is also a problem in that if nothing is ever firmed up then the entire idea remains a ball of much for too long. Indecision is at least as destructive of a problem as is impulse.